Category Archives: UX Design

Diagetic Gaming Interfaces

Imagine flying a modern passenger aircraft but without the complex array of instruments you’d expect to see informing you of air speed, altitude and heading. All you have at your disposal is the flight yoke, which you recognise from having seen countless pilots pull out of nose dives, moments before impact, in movies. There’s also a throttle control (for speed) and let’s throw in another dozen or so anonymous levers and buttons of varying importance, perhaps based on how colorful they are or how many can be pressed at once. Just to make things interesting, we’ll start you off at 36,000ft in the air. You can tell you’re pretty high because you can’t see any […]

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