Category Archives: Second Life

Sansar Open Beta: Deserving to Succeed

I‘m writing this post in recognition of the efforts by Linden Lab, the creators of Second Life, to bring multi-user 3D environments to content authors in a form that is both accessible and scalable. They’re making this vision a reality through their new platform, Sansar. I also think it important to provide some context of what has come before in the genre. Along with how, despite barriers like technical literacy in the general population, non-standard hardware configurations and general skepticism, they have succeeded in carrying their vision forwards. It’s very easy to sound like an authority on a subject when all one need do is cite the many examples of failure a particular endeavour has […]

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University of Hertfordshire Virtual Second Life Campus

I’m making this post mainly for posterity. One of my first tasks at the university was to create a virtual presence inside the multi-user 3D world ‘Second Life’. Whilst it’s somewhat past its prime, during its hayday, Second Life offered many people an opportunity to become accustomed to 3D environments. It included editing tools within the client program and allowed people to collaborate to create vast virtual settlements. During the time I used it as a platform for teaching students, much was discovered with respect to best practice. The aspects of ludology involved (in an emergent sense) between groups of students lent itself well to removing the fear of failure and made for a highly […]

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