Category Archives: Photogrammetry

Experiments with Photogrammetry

Photogrammetry is the means by which a 3D model can be constructed using photos as the sole input. It’s used extensively in archaeology to document artifacts in such a way that it allows specimens and sites to be explored in great detail without fear of having the original crumble into dust upon touch. I recently made a post about the visual fidelity of a game called the Vanishing of Ethan Carter, the game is beautiful and the studio responsible for it made extensive use of photogrammetry in their workflow. The problem with using it in gaming is that a lot of editing is needed to make the art assets fit for purpose. The geometry needs […]

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